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Zona Alfa. Key card aar, Mission 2

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''Right, Duncan, Gordon, Custer. You go left. signal when you get to those bushes. Make some noise to draw their attention. Billy and I will go from here and blindside them. And try not to get shot! Garage at the junction The garage with guards Guard  A meeting in the garage Observing? cottages The rookies make some noise. Gordon takes a shot, misses and the guard shots back. Guard checks around at the front. Guard checks around at the rear The meeting breaks up Exit out the back door. The leader goes to see the problem Billy put the guard down.  Ranjit had put the second guard down Then another as a guard came to help Billy puts him down. The leader revives the guard but Ranjit puts both down with well aimed shots Custer kicks open the door to dive inside for cover Finds it's inhabited by a swarm of rats! He shoots, but they swarm and put him down. He falls outside A Molotov cocktail sorts out the nest With no med-kit bearing guards and 4 men down the skirmish ends. Ranjit...

Zona Alfa. Keycard misssion

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The LDI had some information that a key card they needed to access a weapon cache mentioned in the documents had been stashed in a garage by the crossroads. They set out as soon as possible. They were not counting on someone being there first. And they looked very professional. Were they there for the same reason? Time would tell.   Ranjit had to cone up with a plan pretty smart-ish He didn't know the strength if this crew but hoped it wasn't too many. And he didn't want to sacrifice his rookies for what might turn out to be pointless endeavour. He divided his team into two. The rookies would make a distraction and draw them out, hoping not to get shot in the process. He and Babyface Billy would attack from the hedge.

Zona Alfa-Game1 cont

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Mutant Goatkin and wild dogs roamed the area. This may not be the walk in the park either group was expecting. Each group moved up.  Mark shoots and kills the mutant. He waves Ash and Murs forward (using 2 of his three actions). This would be a test of their nerves and training. They shoot and miss. The others moved up behind Mark. The goatkin and wild dogs reacted to their presence. Meanwhile, on the other side of the field Gordon killed a dog, Duncan and Custer missed. Billy kills the mutant. Ranjit moved up. Both groups knew knew others were in the area. And very close. Ranjit was pleased that the newbies didn't panic too much. They were obviously unnerved but held their ground. He was concerned by the sound of gunfire so close. They needed to move quickly. Mark sends Jason and Rufus forward. They shoot at the dogs and miss. It's unnerving facing hostiles the first time. Mark shot one dog. Rowan moved up. Ash shoots a second mutant and Murs a second dog. The route seemed cle...

Zona Alfa - Red Gypsy Three - Game 1. Lake Dale Irregulars and The Moonlight Boys

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An unconfirmed rumour about a document case left in a vehicle had peaked Ranjit's interest. It could lead to a cache of arms and supplies so it could be a bonus even if it wasn't as big as was suggested. He hadn't heard of the rumour before even though he'd been scavenging the zone for some while. Ranjit decided it was worthwhile to ground the newbies in the basics he taught them, even if it turned out to be a red herring They set of in their newly acquired universal carrier. They called it Lucky. Lucky they had found it and lucky it was in working condition. They went cross country to stop prying eyes discerning where they were going and keep out of eyeshot of the roving security patrols.. He stopped them by the old barn close to where the rumour had suggested the vehicle was. No point broadcasting their arrival. They disembarked and took up position in the barn to observe the area. Noting the quietness and nothing seemingly stirring, after an hour they moved out. ...